General
Activation Ball
- Fixed an issue where turning gimmicks off removes Activation Ball despite a game mode requiring it
Respawning
- If one's offhand has damaging rockets when dying, they will automatically be placed back when replenished
- This only applies to Bomber, Pyrotechnician, Blaster, and Torpedo
All arrow damage and pierce increase effects now stack
Game Modes
Quota Mode
- Score can no longer drop below 0
- This means that dying with a score of 0 doesn't lead to a score reduction
Kits
Added Spearman
Added Hoplite
Added Lancer
Added Deflector
Healing Types
Flint ("range-type")
- Consumption Time: 1.8 seconds
- Instantly heals 2 health
- Regeneration 2 (5 seconds)
- Resistance (15 seconds)
- +75% Arrow Power (5 seconds)
- Absorption (10 seconds)
Gimmicks
Pig Partner
- Nocturnal effects are now applied (speed, sneaking speed, step height)
Added Copy Prism
- Toggling this gimmick gives the player a Copy Prism (unless using Copy)
- Can also be toggled to always be on
- Copying works the same as with the kit
- Items are copied to the set copy slot
- Copying does not grant speed or resistance as it does with the kit
- Copying a bow or crossbow does not grant an arrow damage increase as it does with the kit
Knight
Knight Boots
- Protection 2 » 1
Knight Leggings
- Protection 2 » 1
Knight Helmet
- Protection 1 » 0
Heavy
Heavy Chestplate
- Protection 1 » 0
Heavy Helmet
- Protection 1 » 0
Risk Taker
Risky Boots
- Durability 8 » 6
Risky Leggings
- Durability 8 » 6
Risky Chestplate
- Durability 8 » 6
Risky Helmet
- Durability 8 » 6
Gunner
Gunner Gun
- Arrow damage reduction is now a x0.6 multiplier instead of a set value of 1.2
Spectrum
Spectrum Bow
- Arrow pierce increase is now additive instead of being a set value of 9
Sniper
Arrow
- Refresh Count 2
- Refresh Timer 30 seconds
Skydiver
Skydiver Potion
- Consumption Time 1.6 » 1 second
- Refresh Count 1 » 2
Graze
Graze Mechanic
- Graze no longer maxes out at 32
- However, no additional buffs can be gained past this point
Copy
Copy Sword
- Sharpness 2 » 0
Copy Leggings
- Protection 2 » 1
Copy Chestplate
- Protection 2 » 1
Attributes
- Attack Damage +1.5
- Armor +2
Copy Effects
- Fixed an issue where Nocturnal effects can be copied more than once with no benefit
- Can copy Lancer Potion effects from Lancer
- Can copy shield from Deflector
- It doesn't recharge after running out, but it can be copied again once depleted
Copying a bow or crossbow activates a +25% arrow damage increase buff
Copying now gives resistance 4 for 1 second
If regular arrows are in the pool of items possible to copy, there's now a 50% chance they are removed
- This makes copying arrows less likely
Ionizer
Ionization Mechanic
- Arrow damage increase is now a x(1 + 0.25level) multiplier instead of a set value of (2 + 0.5level)
- Pierce increase (level 3+) is now additive instead of being a set value of 1, 2, or 3
Toe
Toe Densitoes
- Armor +12 » +9
Toe Terratoes
- Soul Speed 0 » 3
Spearman
Spearman Spear
- Sharpness 3
Spearman Bow
- Power 1
Arrow
- Count 64
Spearman Boots
- Protection 1
Spearman Leggings
- Protection 1
Spearman Chestplate
- Protection 1
Spearman Helmet
- Protection 1
Hoplite
Hoplite Spear
- Sharpness 4
- Knockback 1
Hoplite Shield
- Knockback 1
- Unbreaking 2
Hoplite Boots
- Protection 2
- Unbreaking 1
Hoplite Leggings
- Protection 2
- Unbreaking 1
Hoplite Chestplate
- Protection 2
- Unbreaking 1
Hoplite Helmet
- Protection 3
- Unbreaking 1
Lancer
Lancer Spear
- Sharpness 2
- Knockback 2
- Unbreaking 10
- Lunge 2 (while Lancer Potion is active)
- Charge Delay 0.2 seconds
Lancer Potion
- Count 5
- Refresh Count 2
- Refresh Timer 30 seconds
- Consumption Time 1 second
- Speed 2 (10 seconds)
- Jump Boost (10 seconds)
- Saturation 12 (10 seconds)
Lancer Boots
- Protection 2
Lancer Pants
- Protection 1
- Unbreaking 1
Lancer Tunic
- Protection 1
- Unbreaking 1
Lancer Helmet
- Protection 2
Deflector
Deflector Sword
Deflector Bow
Arrow
- Count 48
Deflector Boots
- Protection 2
- Unbreaking 5
Deflector Leggings
- Protection 2
- Unbreaking 5
Deflector Chestplate
- Protection 2
- Unbreaking 5
Deflector Helmet
- Protection 1
Deflector Shield
- Sneaking activates a shield which deflects any incoming projectiles belonging to others
- Shield activates for 0.5 seconds with an additional 0.25 second cooldown after this
- Shield can only be activated if charge is greater than 0
- Velocity is reversed with a x1.5 multiplier for any projectiles within 4 blocks
- Deflection also grants projectile ownership
- As fishing bobbers aren't tied to specific players, you can still deflect your own bobber
- Using the shield consumes its charge
- Shield charge is decayed by a random value between 3 and 7
- If a projectile is deflected, an additional random value between 8 and 12 is consumed
- Deflecting multiple projectiles at once only counts as a single deflection, so only this amount of decay is inflicted
- However, if projectiles aren't all within the range at the same time, it is still possible for multiple separate deflections to occur during a single activation (leading to higher decay)
- Once the shield breaks (charge hits 0), it must recharge
- Refresh Timer 15 seconds