General
Display Bar
- Now displays team number
- The color corresponds to the team color
- Only shows when on a team
Respawning
- Gapples and Girlfriend Power are now replenished before kit items
- This makes it less likely that these items will get lost in one's inventory upon respawning
- 1 second of healing and saturation is now granted upon respawning
- This means that any damage taken within 1 second of respawning is effectively negated
Kill Count
- No longer counts teammate kills (assuming I did things right)
Game Modes
Lives Mode
- Lives no longer reset to the maximum after running out
Added Threshold Mode
- Players receive an Activation Ball which sets their respawn point
- Players can respawn an infinite number of times until the game ends
- First player/team to a set number of kills wins
- Deaths are not penalized in this mode
- If a Divine Wind kills players by exploding and also dies, the number of kills gained is reduced by 1
- If the Divine Wind survives the explosion, kills are counted as normal
- This means that in most cases, explosion kills are only gained if multiple opponents are killed at once
Cherry
Border particles no longer display when using Ghost or Phantom