General
Returning to the lobby now turns off gimmicks set to on (not always on)
Display Bar
- Now displays counters for lives, time, kills, and deaths
- Life counter only shows when max lives is greater than 1
- Time and death counters only shows in Time Mode
Game Modes/Settings
Added Lives Mode
- When max lives is greater than 1, players receive an Activation Ball with their kit
- Upon activation, the player's respawn point is set to the current location
- As usual, the last player remaining wins
- Effectively, the classic way of playing is just Lives Mode with max lives set to 1
Added Time Mode
- Similar to Lives Mode, players receive an Activation Ball which sets their respawn point
- The first player in the randomizer also starts the timer when using their Activation Ball
- Players can respawn an infinite number of times until time runs out
- Score is calculated as kill count minus death count
- Once time runs out, the player with the highest score wins (can also end in a tie)
- Currently, this is determined per player, not per team
Respawning
- Upon death, gapples are restocked, certain kits are given more items, and armor is repaired
- Risk Taker is given new items
- Teddy Bear is given new armor
- Players will respawn at their respawn point until they run out of lives
Randomizer
Now randomly chooses a game mode
- It also sets the number of lives or the time limit
Now automatically sets game settings
- A double kits battle will automatically turn double kits on upon getting a kit
- Same applies to turning double kits off and Sumo Mode
Santa
Santa's Milk
- Now stacks up to 64
Graze
Can no longer graze while on death screen
Toe
Toe Hoe
- Unbreaking 0 » 5
Toe Leggings
- Unbreaking 3 » 5
Toe Chestplate
- Unbreaking 3 » 5
Toe Helmet
- Unbreaking 3 » 5