General
Enchantment glow removed from most kits
Most items (including potions) now stack to 64
Potions no longer leave empty bottles after consumption
Invisible players no longer make footstep sounds
Changes have been made to various signs
- Day/Night signs are now acacia
- Kit signs can be clicked directly
- Arena signs now teleport the correct player (instead of the nearest)
Selecting a kit will automatically heal, feed, clear effects, and clear items
- Because of this, the heal sign has been removed
- The trash can is also obsolete, although it still exists
Double kits is now a toggleable option
- When on, two kits can be selected at one time
- The same kit cannot be selected twice
Players can reset kits and effects
- This deselects any selected kits (effectively selecting "no kit")
- Resetting also heals, feeds, clears effects, and clears items
- A reset is automatically run when toggling double kits
The lobby has been expanded
Added balls jr.
Activation Ball
Activation Balls are no longer kit specific
Activation Balls now support multiple activation effects
- For example, only a single Activation Ball is needed to activate the effects from Typhlotic and Cherry when using double kits
Activation Balls can activate both kit effects and gimmick effects
Activation Balls now have a description stating to use them when the game starts
Gimmicks
Gimmicks allow for us to add twists to the game to make things more interesting if desired
A gimmick can be manually removed by toggling it off or by resetting kits and effects
Added Random Effect
Random Effect Gimmick
Toggling this gimmick gives the player an Activation Ball (unless the selected kit already has one)
When the Activation Ball is used, a random positive effect is granted
Possible effects:
- Speed +30%, step height +0.6 blocks
- Jump strength +40%, safe fall distance +2 blocks
- Attack damage +1.5
- Attack speed +50%
- Armor +5
- Max health +10
- Regeneration
Healing Types
There are now multiple healing types, each offering different effects
Each healing type can be combined with any kit, allowing for new ways to experience each kit
Effects do not display particles
Golden Apple ("simple-type")
- Consumption Time: 1.6 seconds
- Instantly heals 3 health
- Regeneration 2 (7.5 seconds)
- Absorption (2 minutes)
Golden Carrot ("getaway-type")
- Consumption Time: 1.2 seconds
- Instantly heals 2 health
- Regeneration 2 (5 seconds)
- Speed 2 (5 seconds)
- Absorption (10 seconds)
- Night Vision (1.5 minutes)
Raw Iron ("offense-type")
- Consumption Time: 1.8 seconds
- Instantly heals 2 health
- Regeneration 2 (5 seconds)
- Resistance (15 seconds)
- Strength (5 seconds)
Glow Berries ("quick-type")
- Consumption Time: 0.8 seconds
- Instantly heals 2 health
- Regeneration 3 (2.5 seconds)
- Absorption (45 seconds)
- Glowing (5 seconds)
Commands
/doublekits
- Toggles double kits
/resetkit
- Resets kits and effects
/gapple [type]
- Selects the specified healing type
/randomeffect
- Toggles Random Effect gimmick
/arena [name]
- Teleports to the specified arena
/lobby
- Teleports to the lobby
- Also removes arrows and other entities present in the arena
/watch [player]
- Spectates the specified player
- Does not work if the specified player is in the lobby
Resource Pack
A Sploot Arenas resource pack has been created
It includes custom sound effects for certain kits as well as a few custom textures
The resource pack is optional, but it is highly recommended
Sploot Arenas Resource Pack v1.0
Arenas
Added additional lighting to the starting areas and lobbies of every arena
Updated the biomes for several arenas
Made other minor adjustments to certain arenas
Added Small Bedrock (Regular Type, Variant)
Added Small Barrier (Regular Type, Variant, Sequel to Small Bedrock)
Added Swamp Hill (Regular Type)
Added G Base (Regular Type)
Added TARDIS (Regular Type)
Added Jolly (Regular Type)
Added Quadrapit (4-Team Type, Sequel to Pit)
Added Dig Site (4-Team Type)
Added Tower Waters (4-Team Type)
Added Glass (4-Team Type)
Added Redwood Park (Free For All Type)
Added Potion (Special Type)
Added Experipit (Special Type)
Added Big Sumo (Sumo Type, Variant)
Added Sumo 2 (Sumo Type, Sequel to Sumo)
Kits
Added Ice Fairy
Added Inchling
Added Acrobat
Scout
Scout Boots
- Unbreaking 3 » 1
Speed is no longer tied to Scout Boots
Sneaking speed increased by 60%
Step height increased by 0.6 blocks
Ghost
Golden Apple Potions replaced with regular healing items
No longer requires an Activation Ball
Farmer
Farmer Hoe
- Reach Increase 0 » 1
- Attack Speed 4 » 1.7
Farmer Leggings
- Renamed to "Farmer Jeans"
Brawler
Attack Damage Increase 3 » 4
No longer requires an Activation Ball
Now double kits legal
- In double kits, attack damage increase is reduced to 2
Guard
Guard Boots
- Protection 2 » 1
Guard Leggings
- Protection 2 » 1
Pyro
Pyro Sword
- Fire Aspect 0 » 4
Removed Pyro Igniter (which only had Fire Aspect 1)
Ranger
Ranger Triple Crossbow
- Multishot 1 » 2
- Renamed to "Ranger Quintuple Crossbow"
Polar
Polar Fish
- Attack Speed 4 » 2
Eating the Polar Fish now grants effects
- Clears all effects
- Instantly heals 3 health
- Regeneration 3 (5 seconds)
- Absorption 2 (2 minutes)
After eating the Polar Fish, it is replaced with a Polar Bone
Polar Bone
- Sharpness 6
- Attack Speed 2.5
Snow Arrow
- Count 16 » 32
Arrow
- Count 48 » 32
Alien
Alien Low Gravity Potion
- Count 3 » 5
Alien Boots
- Now grant -15% gravity
Santa
Santa's Milk
- Consumption Time 1.6 » 1.0 seconds
Santa's Cookies
- Consumption Time 1.6 » 0.8 seconds
- Can now be eaten at any time
- Renamed to "Santa's Cookie"
Santa's Jacket
- Added an armor trim
Santa's Hat
- Added an armor trim
Octagon
Stop Sign
- Sharpness 5 » 8
- Attack Speed 4 » 1.2
- Self Slowness 0% » 8%
Stop Arrow
- Count 8 » 24 (3 stacks of 8)
Stop effect now prevents both moving and jumping
COVID-19
Corona Arrow
- Nausea Duration 8 » 10 seconds
Gunner
Gunner Gun
- Unbreaking 3 » 1
- Damage increased by 20%
Now requires a reload after a certain number of shots
- Shots left before reload can be tracked using Gunner Gun durability
- Final shot before reload does extra damage
Swimmer
No longer requires an Activation Ball
Kamikaze
Kamikaze Potion
- Consumption Time 1.6 » 1.4 seconds
Fumer
Fumer Limitation Gas
- Weakness Duration 3 » 6 seconds
- Slowness Duration 3 » 6 seconds
Pyrotechnician
Pyrotechnician Sword
- Sharpness 0 » 1
Fireworks
- Modified the colors of one of the rockets
Assassin
Assassin's Arrow
- Poison Duration 4 » 5 seconds
Graze
Graze Chestplate
- Unbreaking 10 » 5
Graze Mechanic
- Graze mechanic is no longer tied to Graze Chestplate
- Projectiles can now be grazed multiple times (with a cooldown)
- Graze count now maxes out at 32 Graze
- At 24 Graze, step height increased by 0.6 blocks
- At 28 Graze, size decreased by 20%
- At 32 Graze, receives a Graze Bow and 48 arrows
Graze Bow
- Power 1
Typhlotic
Slowness 15% » 20%
Darkness and slowness can no longer be removed
Gravity
Weak Gravity Potion
- Count 5 » 8
Low Gravity Arrows replaced with High Gravity Arrows
High Gravity Arrow
- Count 32
- Increases gravity by 120% (7.5 seconds)
- Reduces safe fall distance by 60% (7.5 seconds)
Arrow
- Count 48 » 32
Gravity Boots
- Now grant -15% gravity
Cherry
Cherry Chestplate
- Unbreaking 10 » 3
Cherry mechanic is no longer tied to Cherry Chestplate
Divine Wind
No longer requires an Activation Ball
Fixed an issue where a direct hit dealt no damage to others
Using a rocket now clears all arrows in inventory
Now loses Divine Wind Bow on impact
Damage to self on impact increased
Now double kits legal
Copy
Arrow
- Count 16 » 32
Speed After Copying
- Level 1 » 2
Can now copy any item from a player's inventory (with some exceptions)
- Copying regular arrows will always give 32
- Spectral and tipped arrows can only be copied from specific kits
- Main hand and armor slots have x2 weight
Can copy specific items or effects from certain kits if the effects are not already present, including:
Scout (x3 weight)
- Speed +60%
- Sneak Speed +60%
- Step Height +0.6 blocks
Ghost (x3 weight)
- Invisibility (30 seconds)
Brawler (x3 weight)
- Attack Damage +2
Polar (x2 weight)
- 12 Snow Arrows
Baseball (x2 weight)
- Speed (8 seconds)
- Strength 2 (8 seconds)
- Jump Boost (8 seconds)
Alien (x2 weight)
- Jump Boost 2 (8 seconds)
- Slow Falling (8 seconds)
Santa (x2 weight)
- 12 Ice Arrows
Santa (x2 weight)
- Speed 3 (8 seconds)
- Haste 3 (8 seconds)
- Jump Boost 3 (8 seconds)
- Resistance (8 seconds)
- Strength (4 seconds)
Firefly (x1 weight)
- 16 Spectral Arrows
Octagon (x2 weight)
- 8 Stop Arrows
Anybody under effects of Healer Power Potion (x2 weight)
- Health Boost 5 (20 seconds)
- Regeneration 6 (4 seconds)
COVID-19 (x2 weight)
- 12 Corona Arrows
Swimmer (x3 weight)
- Dolphin's Grace
Kamikaze (x2 weight)
- Strength 4 (8 seconds)
- Speed 2 (8 seconds)
- Resistance (5 seconds)
- Regeneration (5 seconds)
Graze (x1 weight)
- Graze Mechanic
Gravity (x2 weight)
- 12 High Gravity Arrows
Cherry (x3 weight)
- Activates Cherry Border
Divine Wind (x3 weight)
- Activates a mini explosion that damages nearby players (does not damage self)
Ice Fairy (x2 weight)
- 12 Freeze Arrows
Inchling (x2 weight)
- Size -62.5%
- Gravity -20%
- Speed -22.5%
- Step Height -62.5%
- Safe Fall Distance +1 block
Acrobat (x3 weight)
- Jump Height +3 blocks
- Safe Fall Distance +4 blocks
Ice Fairy
Ice Fairy Sword
- Sharpness 1
- Unbreaking 9
Ice Fairy Bow
- Unbreaking 9
- Cooldown 1.8 seconds
Freeze Arrow
- Count 48
- Slowness (4.5 seconds)
- Cannot be picked up after being shot
- Uses Freeze Mechanic
Ice Fairy Socks
- Protection 2
- Unbreaking 9
Ice Fairy Dress (Bottom)
- Protection 2
- Unbreaking 9
Ice Fairy Dress (Top)
- Protection 2
- Unbreaking 9
- Allows gliding (similar to an elytra)
Ice Fairy Hat
- Protection 2
- Unbreaking 9
Freeze Mechanic
- By shooting a Freeze Arrow, ice will be created around it
- While the arrow is still in the air, any projectile that touches the ice will be frozen, creating more ice
- Once the Freeze Arrow hits something, its ice will begin to break
- Regular ice deals 3 damage
- Ice created by freezing a projectile deals 9 damage, and upon breaking, the associated projectile will be unfrozen
- Broken ice also inflicts Slowness 2 (5 seconds) on nearby players
- The player who shot the Freeze Arrow is immune to its associated ice
- A single shot can only create up to around 250 ice before the Freeze Arrow despawns
- A Freeze Arrow will also despawn after 3 seconds in water
Freeze Score
- Once all ice associated with a Freeze Arrow is broken, a Freeze Score will be displayed
- Each broken ice grants 1 Freeze Score
- Ice created by freezing a projectile grants an additional 30 Freeze Score when broken
- A Freeze Score of at least 150 rewards a Freeze Arrow
- A Freeze Score of at least 300 rewards an additional Freeze Arrow
- A Freeze Score of at least 400 rewards a healing item (which depends on the selected healing type)
Special Interactions
- Fire projectiles instantly melt any nearby ice, which removes it entirely
- Fire Freeze Arrows do not melt any ice
- Beam arrows instantly break any nearby ice
- Ice broken with a beam arrow can affect any player, including the player who created the ice
- Beam Freeze Arrows can break their own ice and despawn after 4.5 seconds
Inchling
Inchling Needle
- Sharpness 1
Inchling Bow
- Power 1
Inchling Wishing Mallet
- 5 Uses
- Use Time 1.8 seconds
- Upon use, the user will grow to regular size, removing Inchling attributes (roughly 15 seconds)
- In addition, any nearby players will have their size increased by 150% and step height increased by 150%, making them a much bigger target (roughly 10 seconds)
Arrow
- Count 64
Inchling Boots
- Protection 1
- Unbreaking 2
Inchling Pants
- Protection 1
- Unbreaking 2
Inchling Yukata
- Protection 2
- Unbreaking 2
Inchling Bowl
- Protection 2
Attributes
- Size -62.5%
- Gravity -20%
- Speed -22.5%
- Step Height -62.5%
- Safe Fall Distance +1 block
Acrobat
Acrobat Sword
- Sharpness 2
Acrobat Boots
- Protection 3
- Feather Falling 2
- Unbreaking 1
Acrobat Leggings
- Protection 2
- Unbreaking 1
Acrobat Chestplate
- Protection 2
- Unbreaking 1
Acrobat Helmet
- Protection 2
- Unbreaking 1
Attributes
- Jump Height +3 blocks
- Safe Fall Distance +4 blocks
Personal Statement
I hope everyone enjoys the update!! I worked really hard on it, and I probably spent more time on the project than I should've haha! I know Arenas makes a lot of people happy, and I did everything for that purpose! I consider this to be my first ever large project released to the public, so this means a lot to me. I hope to do more in the future, whether that might be more Arenas, music, or other random projects. I also apologize for delaying the update by a few weeks. Hopefully, it was worth the wait!
Special thanks to Pm (building), Chyrium (building), cbp (Java development), homie (graphic design), and everyone who helped test all the new features! They deserve a ton of love!!
Anyway, I'll probably take a pretty long break from working on Arenas outside of minor emergency fixes. Subscribe to Senpoo Music!! ;)